Asset Implementation (13/04/25)


This week in the life of game development presents us with the oportunity to finally, FINALLY work on 3D assets for the game, because of the size of the level most of the assets need to be modular, this week we work on the first room the player finds himself in.

While the textures are still somewhat experimental, we are working at full steam but next week no updates! 

Stay tuned!

~John

Get Shady Switchin' Graft-R

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